MA'IN GHANEM / ENGINEER · BUILDER · LEAD

I LEADTHE BUILD.I STILLWRITE CODE.

Technical ownership doesn't end at the meeting. I take on the architecture, the ambiguity, the integration failures — and I stay close enough to the code to know what actually works.

11 YEARS OF BUILDING. STILL CURIOUS. STILL HANDS-ON.
Original Toychan character illustration featuring a panda and imaginative characters
01 / THE APPROACHTHE PERSON BEHIND THE BUILD.

I DON'T JUST
POINT AT THE PROBLEM.

I GET IN THERE AND FIX IT.

I lead developers, make architecture decisions, untangle integrations, and get software out of the door. When the problem crosses five teams, two platforms, and a release deadline, that's usually where I do my best work.

WHATEVER MESS YOU HAVE, WE CAN FIX IT. ↗
02 / THE HARD PARTSTHREE MODES. ONE STANDARD.

A LOT OF TOOLS.
ONE APPROACH.

Architecture, integration, people and releases. Different problems, same commitment: own the work and make it real.

OPERATING MODE / 01SELECT A SIGNAL / CLICK CORE TO CYCLE ↗

I own the outcome, not just the ticket.

Turning unclear goals into a plan the team can execute. Mentoring, reviewing, making decisions, and doing the difficult implementation when that's what the work needs.

TECHNICAL DIRECTIONTEAM SUPPORTHANDS-ON DELIVERY
03 / WHAT THAT LOOKS LIKESELECTED DISCIPLINES / NOT A JOB LIST.

BUILT ACROSS
BOUNDARIES.

Different languages. Different stacks. Different problems. My job is to make them work together.

01 / PRODUCTION ENGINEERING◇

Large products.
Real constraints.

Cross-platform mobile, frontend architecture, shared SDKs, native integration, design systems, and the release process that turns code into working software.

iOS / ANDROIDAPP ARCHITECTURECI/CD
02 / APPLIED INTELLIGENCE✳

AI belongs
in the product.

AI agents, model integrations, intelligent search, speech and streaming workflows, automation, retrieval and the engineering surrounding the model.

AI AGENTSLLM INTEGRATIONSAUTOMATION
03 / CREATIVE ENGINEERING✧

Build serious things.
Make room to play.

Web platforms and backend services are part of the story. So are gameplay systems, interactive worlds and the original game experiments that started my love of creating things.

BACKEND / WEBGAMESINTERACTION
04 / THE SIDE QUESTA SMALL PIECE OF PLAY.

STILL CURIOUS. STILL BUILDING.

FIND THE BUG.
SHIP THE FIX.

Sometimes the fastest way to understand an engineer is to see what they make for fun. Squash the glitches before the timer runs out.

SQUASHED00
TIME LEFT30S
BEST00
MA'IN / BUG HUNTSTANDBY

CLICK OR TAP THE MOVING GLITCHES · 30 SECOND SESSION

05 / THE NEXT CONVERSATIONNO FILLER.

GOT SOMETHING
DIFFICULT?

Tell me the hard part. That's usually the interesting part.